Topic 6: Product
design
(5
hours)
6.1 Ergonomics
2 hours
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Assessment statement |
Obj |
Notes |
References |
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Define ergonomics
anthropometrics and percentile range |
1 |
Ergo from the Greek meaning work and nomos meaning law. |
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6.1.2 |
State
that ergonomics is
multidisciplinary, encompassing
anthropometrics, psychological factors and physiological
factors |
1 |
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6.1.3 |
Describe a design context where the 5th95th percentile range has been used. |
2 |
For example, mass-produced
clothing. |
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6.1.4 |
Describe a design context where the 50th percentile has been used |
2 |
For example, height
of a desk. |
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6.1.5 |
Explain the limitations
of using the 50th percentile as a means of designing for the
average person. |
3 |
The 50th percentile refers to
one particular dimension.
For example, someone may
be average in height but not average in
other dimensions. |
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6.1.6 |
Identify specific design contexts
where the designer would use percentile ranges for particular user groups. |
2 |
For example, toys for
young
children. |
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Outline the significance of psychological factors (smell, light, sound, taste, texture and temperature) to
ergonomics. |
2 |
Individuals
react differently to
sensory
stimuli. Efficiency and
comfort
are
affected by such
factors |
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Outline physiological factors that affect ergonomics. |
2 |
For example,
bodily tolerances
such as fatigue
and comfort. |
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6.1.9 |
Discuss the influence
of perception when collecting data relating to psychological
factors |
3 |
Quantitative data may be used
in a design context relating to
psychological factors, but individuals
vary in their reaction to the data. For
example, one person will find
a room temperature
comfortable while
another person
will find it uncomfortable,
though the temperature
is constant. |
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6.2 The designer
and society
3 hours
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Assessment statement |
Obj |
Notes |
References |
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6.2.1 |
Discuss moral and social
responsibilities of designers in relation to
green design issues. |
3 |
Consider
issues relating to
waste, pollution, resources,
market forces and
wealth creation. |
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6.2.2 |
Define planned obsolescence. |
1 |
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6.2.3 |
Outline how planned obsolescence influences the design specification of a product. |
2 |
Consider materials and
construction, durability
and ease of maintenance. |
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6.2.4 |
Describe the advantages
and disadvantages of planned obsolescence
to the designer, manufacturer and consumer. |
2 |
Refer to consumer choice, value, R&D and product life cycle. |
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6.2.5 |
Define fashion. |
1 |
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6.2.6 |
Compare
the influence of fashion and planned
obsolescence on the product cycle. |
3 |
Planned obsolescence
has a definite timescale; fashion
is less predictable. Both
may
be present. For example, a certain
colour may be fashionable
for a car but this does not affect materials
or technological obsolescence. |
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6.2.7 |
Evaluate the influence of fashion and planned obsolescence in relation to
the quality and value of a product. |
3 |
Consider whether
designer products are better quality
than cheaper
brands of the same product,
and also question the values of a throw-away society. |
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Explain how aesthetic considerations
affect the design of products. |
3 |
Refer to shape
and form, texture and
colour. |
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6.2.9 |
Discuss the
conflict that a designer faces
when attempting to balance form with function in the design of products. |
3 |
Examples should
be used, for example,
a car or domestic products. |
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